Evolution
Weapon Evolution Plan
A route-level checklist for choosing one evolution target and building the rest of the deck around it.
Key takeaway: keep Weapon Evolution Plan tied to one clear run objective before adding optional risk.

Weapon Evolution Plan is most useful when you need a concrete Vampire Crawlers decision before the next room, reward, or boss fight. Key takeaway: keep Weapon Evolution Plan tied to one clear run objective before adding optional risk.
First-clear routing, Mobile quick reference, Build planning
- Taking Weapon Evolution Plan without checking whether it fits the current Turboturn cost curve.
- Ignoring the listed risk: Polluted hands.
- Pairing it with Polluted hands before the build can support that tradeoff.
Walkthrough Notes
Commit to one payoff
Choose before the deep push.
Multiple half-built evolutions are weaker than one clean payoff card. Pick the weapon line that matches your current curve and route pressure.
- Choose before the deep push.
- Use gems to support the chosen line.
- Cut cards that do not help the payoff turn.
Learning path
Turboturn
Ascending-cost card order that turns cheap setup cards into larger combo turns.
Shield window
The turn range where damage should be delayed until armor or shields are removed.
Gem economy
Rules for spending gems only when they create route safety or a power spike.
Shovel exit
A route shortcut used after the deck has banked enough value from a floor.
Polluted deck
A deck with too many low-impact cards to draw a reliable combo chain.
Bounce
Projectile behavior that rewards positioning and repeated target hits.
FAQ
When should I use Weapon Evolution Plan?
Use this gear when its stage, role, and synergies match your current route instead of forcing it into every run.

