Weapon Card
Runetracer Card
A bounce-damage card that becomes excellent when enemies are aligned and the mana curve can reach it.
Key takeaway: keep Runetracer Card tied to one clear run objective before adding optional risk.

Runetracer Card is most useful when you need a concrete Vampire Crawlers decision before the next room, reward, or boss fight. Key takeaway: keep Runetracer Card tied to one clear run objective before adding optional risk.
First-clear routing, Mobile quick reference, Build planning
- Taking Runetracer Card without checking whether it fits the current Turboturn cost curve.
- Ignoring the listed risk: Polluted hands.
- Pairing it with Polluted hands before the build can support that tradeoff.
Walkthrough Notes
Setup before firing
Pair with Pasqualina.
Runetracer rewards positioning more than raw card count. Delay the bounce turn until the target lane is full enough to justify the card.
- Pair with Pasqualina.
- Use Wilds to reach its cost.
- Bad in sparse rooms.
Learning path
Turboturn
Ascending-cost card order that turns cheap setup cards into larger combo turns.
Shield window
The turn range where damage should be delayed until armor or shields are removed.
Gem economy
Rules for spending gems only when they create route safety or a power spike.
Shovel exit
A route shortcut used after the deck has banked enough value from a floor.
Polluted deck
A deck with too many low-impact cards to draw a reliable combo chain.
Bounce
Projectile behavior that rewards positioning and repeated target hits.
FAQ
When should I use Runetracer Card?
Use this gear when its stage, role, and synergies match your current route instead of forcing it into every run.



