Exit
Shovel Exit Timing
When to dig down, when to stay for treasure, and when the current floor has already paid out.
Key takeaway: keep Shovel Exit Timing tied to one clear run objective before adding optional risk.

Shovel Exit Timing is most useful when you need a concrete Vampire Crawlers decision before the next room, reward, or boss fight. Key takeaway: keep Shovel Exit Timing tied to one clear run objective before adding optional risk.
First-clear routing, Mobile quick reference, Build planning
- Reading Shovel Exit Timing without linking it to the next route, card, or boss decision.
- Ignoring the listed risk: Polluted hands.
- Treating the page as a standalone tip instead of part of a complete run plan.
Walkthrough Notes
Do not overstay
Leave after a clean evolution.
Once the deck has gained a meaningful power spike, the next floor often has better value than another risky side room.
- Leave after a clean evolution.
- Stay if the deck still lacks armor.
- Leave if two side rooms would require emergency resources.
Route risk
Opening room
Confirm the opener is cheap before taking optional risk.
Stable first chainFirst reward fork
Take reward only if it improves the next two fights.
Controlled power spikeBoss preparation door
Stop routing side rooms and bank defense for the boss.
Clean boss entryLearning path
Turboturn
Ascending-cost card order that turns cheap setup cards into larger combo turns.
Shield window
The turn range where damage should be delayed until armor or shields are removed.
Gem economy
Rules for spending gems only when they create route safety or a power spike.
Shovel exit
A route shortcut used after the deck has banked enough value from a floor.
Polluted deck
A deck with too many low-impact cards to draw a reliable combo chain.
Bounce
Projectile behavior that rewards positioning and repeated target hits.
FAQ
When should I use Shovel Exit Timing?
Use this level when its stage, role, and synergies match your current route instead of forcing it into every run.



