
Knife Card
A low-cost damage card that keeps early Turboturn chains legal and gives starter decks a reliable opener.
Vampire Crawlers Guide
Gear pages are built like a practical database: tier, phase, upgrade priority, best targets, weak pairings, and the turn order needed to make a card package actually work.

A low-cost damage card that keeps early Turboturn chains legal and gives starter decks a reliable opener.

The simplest way to survive bad draws, elite waves, and risky long Turboturn setups.

A bounce-damage card that becomes excellent when enemies are aligned and the mana curve can reach it.

A route-level checklist for choosing one evolution target and building the rest of the deck around it.

Use aura damage to stabilize rooms, soften adds, and make defensive crawlers less dependent on perfect draw order.

How to use Wild cards to extend a turn without turning the deck into an inconsistent pile of expensive payoffs.