Notas de guía
What makes a build complete
A complete build is not only a list of strong cards. It has a role, a route, a defensive floor, and a boss target. The build recipe pages connect those parts so players can understand why a crawler, route, gear package, and boss plan belong together.
- Role: what the crawler is trying to solve.
- Cards: how the turn sequence works.
- Route: where the build gets time and rewards.
- Boss: what the build must answer.
Safe clear builds
Safe clear builds value consistency over peak damage. They keep a cheap opener, armor timing, and enough control to survive bad hands. These builds are ideal for learning routes and turning a messy reward pool into a stable clear attempt.
- Use early armor and low-cost cards.
- Delay greedy evolutions until the route is stable.
- Prioritize consistency against the first elite wave.
Boss burst builds
Boss burst builds prepare for short damage windows. They can look weaker during normal rooms because they save payoff cards for the boss. The key is to preserve enough defense to reach the burst window without losing the route on adds or shield turns.
- Bring one shield or add-control answer.
- Save burst until the boss is exposed.
- Use matchups before choosing the final route.
Farming builds
Farming builds need a conversion rule. Gems, chests, and repeatable route loops are useful only if the build knows when to stop farming and push toward a clear. A good farm build has a resource plan and a boss plan, not just a larger inventory.
- Farm after the opener is stable.
- Bank resources for known upgrades.
- Convert to a clear when burst and defense are ready.
Common mistakes
- Copying a build without matching its route and boss target.
- Adding too many payoff cards before the opener is consistent.
- Farming past the point where the build is already boss-ready.
