攻略メモ
What the Death Parade release confirms
The official October 12 release announcement says Death Parade is out now as a free update on all platforms. It adds one stage, three dungeons, two Crawlers, two weapons, one evolution, one utility card, four Gems, four Arcanas, and two Relics. The post directs post-game players to explore the world map after the final boss for new dungeons including Moongolow and Moongohigh. It does not publish exact recipe tables, drop odds, or balance values.
- Sir Ambrojoe is previewed with Switch, Scavenger, discard triggers, and the La Robba weapon.
- Big Troubler is previewed as a 500-discard unlock with Unearthly Bolt, Spirit Disturbance, Coin Purses, and gold/discard interactions.
- The release announces four new Gems and four new Arcanas, but does not publish a full effect, odds, or recipe table.
- The release confirms two Relics can be toggled after they are unlocked; detailed names, locations, and effects need direct verification.
- Death Parade makes the hand-size modifier active on first playthroughs of Moongolow and Moongohigh, according to the official FAQ in the release post.
- The release patch notes add Turkish and Ukrainian support, rename Handsize terminology to Deal Count, and move the two remaining content patches to early 2027; QOL patches remain planned for 2026.
- The release notes name Luck-scaling extra-bounce changes for Bone, Cherry Bomb, and Heaven Sword, but give no numerical chance or tier guidance.
- No exact balance numbers, recipe tables, odds, or tier shifts should be inferred from the release summary.
What changed in Version 1.5
The latest official Vampire Crawlers update is now a real gameplay-facing QOL patch rather than only a monitoring signal. It makes quitting easier, adds card sorting by mana or color, provides a unified deck view, clarifies Jeweller chest and gem behavior, expands tooltip settings, and adds Endless Mode for players who have completed the game. These are usability and post-game routing updates, not proof that best crawler tiers or exact evolution recipes changed.
- Settings and quit options are now always available from the bottom-left corner.
- Cards can be sorted by mana cost or color, and up/down movement jumps between sorted categories.
- The new deck view shows cards across deck pile, hand, and discard pile from multiple screens.
- Jeweller UI now exposes which chests can contain a gem and includes rarity behavior changes.
- Endless Mode is unlocked through a new post-game relic area and is available in dungeons already cleared.
- The earlier 2026 roadmap preview is superseded for remaining content patches: the release post moves two content patches to early 2027, while QOL patches remain planned for 2026.
- Steam Community Items are live in the Steam ecosystem, but they are cosmetic/community inventory coverage rather than gameplay balance evidence.
- Roadmap names and counts can be cited as upcoming context; released Death Parade content and future patches still need direct guide testing before exact strategy claims are published.
What stays unchanged for strategy pages
Version 1.5 changes how players inspect and manage runs, but the official notes still do not publish exact card recipe tables, crawler tier changes, or boss balance rewrites. The guide should update QOL wording, Endless Mode routing, Jeweller caveats, and source badges while keeping build rankings tied to direct play verification.
- Do not rewrite tier advice from QOL notes alone.
- Keep recipe rows unpublished or clearly caveated until verified in-game or by official notes.
- Treat Endless Mode as post-game route pressure, not a replacement for first-clear advice.
Priority pages to refresh next
The highest-impact content updates are pages players consult mid-run: Latest, Patches, Turboturn, Gem Economy, Weapon Evolutions, Routes, and Tools. Version 1.5 also gives the site new search intent around Endless Mode, deck view, card sorting, Jeweller clarity, and challenge-stage roadmap planning.
- Patch timeline for Version 1.5 and Hotfix 1.4.1 as separate update types.
- Gem and Jeweller guidance with last-checked caveats for exact rarity behavior.
- Tools and route pages that distinguish first clears from post-game Endless Mode.
