Vampire Crawlers Guide
Glossary
Crawler mechanics, card timing, route-risk language, and boss terms explained with related guides.Glossary
Turboturn
Ascending-cost card order that turns cheap setup cards into larger combo turns.
MechanicShield window
The turn range where damage should be delayed until armor or shields are removed.
MechanicGem economy
Rules for spending gems only when they create route safety or a power spike.
MechanicShovel exit
A route shortcut used after the deck has banked enough value from a floor.
MechanicPolluted deck
A deck with too many low-impact cards to draw a reliable combo chain.
MechanicBounce
Projectile behavior that rewards positioning and repeated target hits.
MechanicChip damage
Small repeatable damage that keeps rooms stable during long routes.
MechanicAdd control
Removing summoned enemies before they turn into draw or health pressure.
MechanicBurst window
A short moment where saved damage should be committed immediately.
MechanicArmor stabilizer
A defensive card or item that protects bad draws and greedy routes.
MechanicRoute risk
The combined danger from optional rooms, weak defense, and boss readiness.
MechanicWeapon evolution
A planned upgrade that should be timed around the next route or boss check.